Quickstart
This page explains how to get started using the Parkour and Climbing System
Last updated
This page explains how to get started using the Parkour and Climbing System
Last updated
To get started, you can either drag and drop the Parkour Controller prefab into your scene or create your own character using our character-creating window.
a. Drag and Drop Parkour Controller Prefab This is the easiest way to get started and test the parkour system. From the Assets\Fantacode Studios\Parkour & Climbing System\Game\Prefab\Parkour Controller folder, drag and drop the Parkour Controller Prefab into your scene and try testing it in your scene.
b. Create the Character using the Character-Creation Window Go to Tools > Parkour & Climbing System > Create Character to open the character creation window.
Drag and drop the fbx model of your player character to the Player Model field and click on the Create Character window. This will create the player game object in the scene with all the parkour and climbing scripts attached to it.
Once the character is set up, you'll be able to test the parkour actions and predictive jumping in your scene.
We need to create climb points on the ledges for the character to be able to climb on them. This asset comes with an editor tool with which you can create climb points on gameobjects with a single click. So you don't have to manually add the climb points one by one.
Creating Climb Points
Go to Tools > Parkour & Climbing System > ClimbPoint Editor to open the climbpoint editor window.
Now, select the ledges in the scene on which you want the character to climb and click on the Bake button in the ClimbPoint Editor window. This will create climb points on all selected ledges.
Once the climb points are created, you'll be able to see them on the ledge as small green points as shown in the image below. You can manually reposition the generated climb points if needed.
Note: If you can't see the climb points, make sure the gizmos are enabled by pressing the toggle button on the top right corner of the scene as shown in the image below.
There are two settings you need to know about when placing climb points
Distance Between Points - Defines the distance between climb points on the ledges. This distance will determine how far the character moves while shimmying from one point to another on a single ledge.
Both Side- Indicates whether climb points should be created on both sides of the ledge.
Once you generate the climb points, the player will be able to climb on it when you test the game.