Parkour and Climbing System Configurations
Last updated
Last updated
Find the Climb Controller script attached to the Player's gameobject to view the climbing settings that can be customized.
Note: Each field in the inspector has tooltip text that describes what it is.
There are three parameters you can configure in the climbing system
1) Hand Offset - Offset between the hand and the climbpoint while hanging. Adjust this value and make sure that the hand is correctly placed on the climbing ledge
2) Foot Placement Offset - Offset between the foot bone and position on the wall where the foot is placed. Adjust this value and make sure that the foot is correctly placed on the wall
3) Foot IK Ray Length - Length of the raycast used for finding the foot IK position on the wall. If this raycast hits, the character will be in braced hang, and otherwise, the character will be in free hang.
Find the Parkour Controller script attached to the Player's game object to view the parkour settings that can be customized.
Here are the parameters that can be configured in the Parkour System.
1) Max Jump Height - Maximum height that the player can jump
2) Min Jump Distance - Jump will only be performed if the distance to the target position is greater than this value.
3) Foot Collider Radius - Radius of the foot collider. The foot collider is used to check if the player's foot landed on any obstacle during the predictive jump
4) Foot Collider Offset - Offset between the foot collider and the foot bone
5) Parkour Actions - List of Parkour Actions the player can perform while standing close to the obstacle
6) Obstacle Check Range - The range at which obstacle detection checks should be done for performing parkour actions
7) Rotation Speed - The speed at which the player will rotate while performing a parkour or climbing actions