Parkour & Climbing System
  • Documentation
  • Quickstart
  • Parkour and Climbing System Configurations
  • Change Animations
  • Create Parkour Actions
  • Input Manager
  • Invector Integration
  • GameCreator2 Integration
  • Playable Demo
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  • 1. Create Parkour Action ScriptableObject
  • 2. Add Animation To Animator Controller

Create Parkour Actions

You can add new parkour action to this system.

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Last updated 8 months ago

1. Create Parkour Action ScriptableObject

Go to Create > Parkour System > New Parkour Action to create a new parkour action

Anim Name: Name of the animation to play for performing the parkour action

Min Height: Minimum height of the obstacle on which this parkour action can be performed

Max Height: Maximum height of the obstacle on which this parkour action can be performed

Rotate To Obstacle: If true, the player will rotate towards the obstacle while performing the parkour action

Vault Type: Determines if this parkour action makes the player vault over or vault onto the obstacle

Obstacle Tag: If obstacle tag is given, then this parkour action will only be performed on obstacles with the same tag

Post Action Delay: Delay before giving the control to the player after the parkour action. Useful for actions that require an additional transition animation.

Target Matching

Enable Target Matching: If true, the parkour action will use target matching. This is useful for adapting the same animation to obstacles of different sizes

Match Body Part: The body part that should be used for target matching

Match Start Time: Normalized time of the animation at which the target matching should start

Match Target Time: Normalized time of the animation at which the target matching should end

Match Pos Weight: Determines the axes that the target matching should affect

2. Add Animation To Animator Controller

Go to ParkourActions sub-state machine

Drag the animation onto the sub-state machine (ParkourActions) and create a transition to the Base Layer (Locomotion)