Create Parkour Actions
You can add new parkour action to this system.
Last updated
You can add new parkour action to this system.
Last updated
Go to Create > Parkour System > New Parkour Action to create a new parkour action
Anim Name: Name of the animation to play for performing the parkour action
Min Height: Minimum height of the obstacle on which this parkour action can be performed
Max Height: Maximum height of the obstacle on which this parkour action can be performed
Rotate To Obstacle: If true, the player will rotate towards the obstacle while performing the parkour action
Vault Type: Determines if this parkour action makes the player vault over or vault onto the obstacle
Obstacle Tag: If obstacle tag is given, then this parkour action will only be performed on obstacles with the same tag
Post Action Delay: Delay before giving the control to the player after the parkour action. Useful for actions that require an additional transition animation.
Enable Target Matching: If true, the parkour action will use target matching. This is useful for adapting the same animation to obstacles of different sizes
Match Body Part: The body part that should be used for target matching
Match Start Time: Normalized time of the animation at which the target matching should start
Match Target Time: Normalized time of the animation at which the target matching should end
Match Pos Weight: Determines the axes that the target matching should affect
Go to ParkourActions sub-state machine
Drag the animation onto the sub-state machine (ParkourActions) and create a transition to the Base Layer (Locomotion)