Documentation
Last updated
Last updated
Our Parkour and Climbing system allows the player to traverse complex environments in the game using different parkour and climbing actions. The parkour system has predictive jumping that will automatically detect points to which the player can jump and execute precise jumps to reach them. The climbing system uses a mix of authored and procedural animations to adapt to dynamic climbing environments while looking realistic. Check out the Quickstart guide to get started.
The asset comes with the complete C# code, so you can also modify it to suit your game.
Key Features
Predictive Jumping: Automatically detect and jump to obstacles in front of the player.
Hang on ledges and jump or shimmy between them based on their distance.
Uses Inverse Kinematics (IK) to place the hands and feet dynamically while climbing.
Supports Braced Hang and Free Hang climbs, and the player can transition between them seamlessly.
Supports climbing on ledges placed at different angles.
Automatically perform different parkour actions based on height and type of obstacle
Bake climb points (points on which the player can climb) into your level with a single click.
It contains 32 climbing animations and 14 Parkour animations