Parkour & Climbing System
  • Documentation
  • Quickstart
  • Parkour and Climbing System Configurations
  • Change Animations
  • Create Parkour Actions
  • Input Manager
  • Invector Integration
  • GameCreator2 Integration
  • Playable Demo
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Change Animations

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Last updated 8 months ago

You can replace any default parkour & climbing animations that come with the asset with other animations you have. You can do this by editing the animator controller of the player.

Go to Assets > Fantacode Studios > Parkour & Climbing System > Game > Animators and open the CharacterController.controller file. This is the animator controller used by the player that contains all the parkour, climbing, and locomotion animations.

Once you open the animator controller, you can select any Animation State from it and replace its Animation Clip with your animation. The animation can be found in the Motion field of the animation state as shown in the image below.

Note: When you replace an animation clip, make sure that it matches with the other animations from/to which it transitions. Otherwise, the transition between animations won't look good.

Note that some animation states are not placed directly in the animator controller, they're placed inside sub-state machines or blend trees of the animator controller.