# Change Animations

You can replace any default parkour & climbing animations that come with the asset with other animations you have. You can do this by editing the animator controller of the player.&#x20;

Go to <mark style="color:green;">Assets > Fantacode Studios > Parkour & Climbing System > Game > Animators</mark> and open the CharacterController.controller file. This is the animator controller used by the player that contains all the parkour, climbing, and locomotion animations.

<figure><img src="https://2072522777-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJFBh2TZqtexSybhI3ygp%2Fuploads%2FsIED7cNDu5AYqT6KfKh5%2FAnimator%20Controller%20File.png?alt=media&#x26;token=da91d471-e6f9-4fb1-b3b3-cbc13514fbda" alt=""><figcaption></figcaption></figure>

Once you open the animator controller, you can select any **Animation State** from it and replace its **Animation Clip** with your animation. The animation can be found in the **Motion field** of the animation state as shown in the image below.

<figure><img src="https://2072522777-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJFBh2TZqtexSybhI3ygp%2Fuploads%2FrqqY0gkp3IbSjsR3dj0I%2FAnimation%20State.png?alt=media&#x26;token=6178631c-cc7c-437b-83bd-b2ce30ef63b3" alt=""><figcaption></figcaption></figure>

**Note**: When you replace an animation clip, make sure that it matches with the other animations from/to which it transitions. Otherwise, the transition between animations won't look good.

Note that some animation states are not placed directly in the animator controller, they're placed inside sub-state machines or blend trees of the animator controller.

<figure><img src="https://2072522777-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJFBh2TZqtexSybhI3ygp%2Fuploads%2FpIkXGPYqXU2pi0tYtKYj%2FAnimator%20Contoller%20Full%20With%20Texts.png?alt=media&#x26;token=e48ddb02-ebd0-406a-80c8-de28d018f77e" alt=""><figcaption></figcaption></figure>
