> For the complete documentation index, see [llms.txt](https://fantacode.gitbook.io/parkour-and-climbing-system/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://fantacode.gitbook.io/parkour-and-climbing-system/change-animations.md).

# Change Animations

You can replace any default parkour & climbing animations that come with the asset with other animations you have. You can do this by editing the animator controller of the player.&#x20;

Go to <mark style="color:green;">Assets > Fantacode Studios > Parkour & Climbing System > Game > Animators</mark> and open the CharacterController.controller file. This is the animator controller used by the player that contains all the parkour, climbing, and locomotion animations.

<figure><img src="/files/SdanzOvrgmlEfX1oBnBo" alt=""><figcaption></figcaption></figure>

Once you open the animator controller, you can select any **Animation State** from it and replace its **Animation Clip** with your animation. The animation can be found in the **Motion field** of the animation state as shown in the image below.

<figure><img src="/files/ZBuXiZLknUSEcx4CeHWq" alt=""><figcaption></figcaption></figure>

**Note**: When you replace an animation clip, make sure that it matches with the other animations from/to which it transitions. Otherwise, the transition between animations won't look good.

Note that some animation states are not placed directly in the animator controller, they're placed inside sub-state machines or blend trees of the animator controller.

<figure><img src="/files/dy0nl6KFcLiHV8UZgHFF" alt=""><figcaption></figcaption></figure>
