Cutscene Trigger

This section explains how to trigger a cutscene. Now there are 7 cutscene triggers available in our system and you can also create custom triggers if required.

Trigger TypeDescription

OnStart

To start the cutscene from Start function

OnEnable

To start the cutscene from OnEnable function

OnDestroy

To start the cutscene when the trigger object is destroyed

OnTrigger

To start the cutscene when the player or a specified 3D object enters the trigger

OnTrigger2D

To start the cutscene when the player or a specified 2D object enters the trigger

OnTriggerWithKeyDown

To start the cutscene when the player or a specified 3D object enters the trigger and presses the interact key

OnTrigger2DWithKeyDown

To start the cutscene when the player or a specified 2D object enters the trigger and presses the interact key

Also, you can use CutsceneManager.PlayCutscene() to run a cutscene

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