Non-Linear Dialogue & Cutscene System
  • Documentation
    • Quickstart
    • Demo Scenes
    • Cutscene Manager
    • Cutscene Graph Editor
    • Nodes
    • Cutscene Actions
    • Cutscene Trigger
    • Settings
    • Localization
    • Input Manager
    • Keyboard Shortcuts
    • Video Tutorials
Powered by GitBook
On this page
  1. Documentation

Cutscene Trigger

This section explains how to trigger a cutscene. Now there are 7 cutscene triggers available in our system and you can also create custom triggers if required.

PreviousCutscene ActionsNextSettings

Last updated 2 years ago

Trigger Type
Description

OnStart

To start the cutscene from Start function

OnEnable

To start the cutscene from OnEnable function

OnDestroy

To start the cutscene when the trigger object is destroyed

OnTrigger

To start the cutscene when the player or a specified 3D object enters the trigger

OnTrigger2D

To start the cutscene when the player or a specified 2D object enters the trigger

OnTriggerWithKeyDown

OnTrigger2DWithKeyDown

Also, you can use CutsceneManager.PlayCutscene() to run a cutscene

To start the cutscene when the player or a specified 3D object enters the trigger and presses the key

To start the cutscene when the player or a specified 2D object enters the trigger and presses the key

interact
interact