Documentation

Create non-linear dialogues & cutscenes in your game using a designer-friendly editor.

Our system provides a node-based editor for creating dialogues/cutscenes. You can create a node for Creating Dialogues, Showing Choices, Playing Cutscene Actions like Changing Cameras Angles, Playing Animations, Moving/Rotating Objects, etc. Check out the Quickstart guide to get started.

The project comes with the complete C# code so you can easily modify and create custom cutscene actions according to your needs.

Key Features

  • Show Dialogues while playing audio & animations simultaneously using a single node.

  • Create branching narratives based on the choices selected by the player.

  • Play animations, switch cameras, play audio, move/rotate the player, etc.

  • Write dialogues for multiple languages using the Localization Editor.

  • Import and Export dialogues as CSV and quickly write/edit it from tools like Excel.

  • Use Facts to remember the player's choices and use them to control the story at a later point in the game.

  • Create Custom cutscene actions according to the needs of your game

Index

This documentation contains

QuickstartDemo ScenesCutscene ManagerCutscene Graph EditorNodesCutscene ActionsCutscene TriggerSettingsLocalizationInput ManagerKeyboard ShortcutsVideo Tutorials

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