Documentation
Create non-linear dialogues & cutscenes in your game using a designer-friendly editor.
Our system provides a node-based editor for creating dialogues/cutscenes. You can create a node for Creating Dialogues, Showing Choices, Playing Cutscene Actions like Changing Cameras Angles, Playing Animations, Moving/Rotating Objects, etc. Check out the Quickstart guide to get started.
The project comes with the complete C# code so you can easily modify and create custom cutscene actions according to your needs.
Key Features
- Show Dialogues while playing audio & animations simultaneously using a single node. 
- Create branching narratives based on the choices selected by the player. 
- Play animations, switch cameras, play audio, move/rotate the player, etc. 
- Write dialogues for multiple languages using the Localization Editor. 
- Import and Export dialogues as CSV and quickly write/edit it from tools like Excel. 
- Use Facts to remember the player's choices and use them to control the story at a later point in the game. 
- Create Custom cutscene actions according to the needs of your game 
Index
This documentation contains
QuickstartDemo ScenesCutscene ManagerCutscene Graph EditorNodesCutscene ActionsCutscene TriggerSettingsLocalizationInput ManagerKeyboard ShortcutsVideo TutorialsLast updated