Non-Linear Dialogue & Cutscene System
  • Documentation
    • Quickstart
    • Demo Scenes
    • Cutscene Manager
    • Cutscene Graph Editor
    • Nodes
    • Cutscene Actions
    • Cutscene Trigger
    • Settings
    • Localization
    • Input Manager
    • Keyboard Shortcuts
    • Video Tutorials
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Documentation

NextQuickstart

Last updated 2 years ago

Create non-linear dialogues & cutscenes in your game using a designer-friendly editor.

Our system provides a node-based editor for creating dialogues/cutscenes. You can create a node for Creating Dialogues, Showing Choices, Playing Cutscene Actions like Changing Cameras Angles, Playing Animations, Moving/Rotating Objects, etc. Check out the to get started.

The project comes with the complete C# code so you can easily modify and create custom cutscene actions according to your needs.

Key Features

  • Show Dialogues while playing audio & animations simultaneously using a single node.

  • Create branching narratives based on the choices selected by the player.

  • Play animations, switch cameras, play audio, move/rotate the player, etc.

  • Write dialogues for multiple languages using the Localization Editor.

  • Import and Export dialogues as CSV and quickly write/edit it from tools like Excel.

  • Use Facts to remember the player's choices and use them to control the story at a later point in the game.

  • Create Custom cutscene actions according to the needs of your game

Index

This documentation contains

Quickstart
Demo Scenes
Cutscene Manager
Cutscene Graph Editor
Nodes
Cutscene Actions
Cutscene Trigger
Settings
Localization
Input Manager
Keyboard Shortcuts
Video Tutorials
Quickstart guide