Documentation
Last updated
Last updated
Create non-linear dialogues & cutscenes in your game using a designer-friendly editor.
Our system provides a node-based editor for creating dialogues/cutscenes. You can create a node for Creating Dialogues, Showing Choices, Playing Cutscene Actions like Changing Cameras Angles, Playing Animations, Moving/Rotating Objects, etc. Check out the Quickstart guide to get started.
The project comes with the complete C# code so you can easily modify and create custom cutscene actions according to your needs.
Key Features
Show Dialogues while playing audio & animations simultaneously using a single node.
Create branching narratives based on the choices selected by the player.
Play animations, switch cameras, play audio, move/rotate the player, etc.
Write dialogues for multiple languages using the Localization Editor.
Import and Export dialogues as CSV and quickly write/edit it from tools like Excel.
Use Facts to remember the player's choices and use them to control the story at a later point in the game.
Create Custom cutscene actions according to the needs of your game
This documentation contains