Cutscene Graph Editor
Last updated
Last updated
Cutscenes are created as a node-based graph, as shown in the image below. This will allow us to create branching/non-linear cutscenes & dialogues.
Creating cutscenes is done from the Cutscene Graph Editor. So first, we have to add the Cutscene Graph Editor prefab to our scene before we can start creating the cutscenes.
To add the Cutscene Graph Editor, drag the prefab, Assets ► Non-Linear Dialogue & Cutscene System ► Prefab ► Manager ► Cutscene Graph Editor
To open the editor window, go to Tools ► Cutscene System ► Cutscene Editor from the menu
Right-click on the editor window and click the create graph option then Create a new graph, this will create a new game object for the created graph under the Cutscene Graph Editor as shown below.