Swinging Controller
Last updated
Last updated
Enable Swing: Turns the swing feature on or off.
Min Distance: Minimum distance required to start swinging.
Hook Input: Key used to activate the swing.
Hook Input Button: Input button name to activate the swing.
Rope Throwing Clip: Animation clip for throwing the rope.
Rope Holding Clip: Animation clip for holding the rope.
Animation Speed: The speed at which the rope throwing animation plays.
Swing Force: Force applied to the player during swinging.
Swing Rotation: Speed of rotation while swinging.
Forward Land Force Multiplier: Multiplier for the forward force applied upon landing from a swing.
Upward Land Force Multiplier: Multiplier for the upward force applied upon landing from a swing.
Damping: Damping effect during the swing.
Gravity: Gravity force applied while swinging.
Collision Friction: Friction applied during collisions while swinging.
Right Hold Transform: Position for holding the rope with the right hand.
Left Hold Transform: Position for holding the rope with the left hand.
Attach Transform: Attachment point for the rope on the player’s body.
Hook Object: The grappling hook object.
Rope Radius: Radius of the rope.
Rope Material: Material used for the rope’s appearance.
Rope Resolution: Number of segments for the rope’s smoothness.
Rope Length: Maximum length of the rope.
Rope Width: Width of the rope.
Dampening: Dampening effect applied to rope movement.
Smoothing Factor: Factor to smooth rope movement.
Throw Height: Height of the rope throw.
Throw Duration: Duration of the rope throw animation.
Camera Shake Amount: Intensity of camera shake when starting the swing.
Camera Shake Duration: Duration of the camera shake effect.
Crosshair Prefab: Prefab for the crosshair when aiming.
Crosshair Size: Size of the crosshair.
Rope Released: Triggered when the rope is released.
Rope Hooked: Triggered when the rope hooked onto a point.
Swing Started: Triggered when the swing starts.
Exited From Swing: Triggered when exiting the swing.