> For the complete documentation index, see [llms.txt](https://fantacode.gitbook.io/rope-swinging-system/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://fantacode.gitbook.io/rope-swinging-system/quick-start.md).

# Quick Start

{% embed url="<https://youtu.be/zenHJ6rjjEw?si=BM7H4LWHUZZIE_fo>" %}

## Create Character&#x20;

To access the "Create Character" window, follow these steps:

1. Navigate to the Tools menu.
2. Select the Rope Swinging System submenu.
3. Click on the Create Character menu item.

<div align="left"><figure><img src="/files/x22ZWzrJrqP1stEjqIpF" alt=""><figcaption></figcaption></figure></div>

<div align="left"><figure><img src="/files/bkEWbZa11X1CBtjkbKtj" alt=""><figcaption></figcaption></figure></div>

Next, you should assign the model to the "Character Model" field then click the “Create Character” button

## Configure Swingable Ledges

In the EnvironmentScanner script, set up the Swing Ledge Layer to control where the player can attach the grappling hook. By default, this is set to "Default," meaning any point can be grappled. You can change this by assigning specific layers to the Swing Ledge Layer, which lets you choose exactly where the player can swing.

<div align="left"><figure><img src="/files/2Ob7q4sGMC3afnAG0Hmx" alt=""><figcaption></figcaption></figure></div>

Then, add the SwingLedge script to any ledge you want the player to use for swinging. To set the hook point on the ledge, use the green dot (make sure Gizmos are enabled to see it in the editor). This dot shows where the hook will attach, helping you position it accurately for smooth gameplay.

<div align="left"><figure><img src="/files/16vm0eetC254EWc8MMbL" alt=""><figcaption></figcaption></figure></div>


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