Parkour and Climbing AI Configurations
Last updated
Last updated
Find the Climb AI script attached to the Player's gameobject to view the climbing settings that can be customized.
Note: Each field in the inspector has tooltip text that describes what it is.
There are three parameters you can configure in the climbing system
1) Hand Offset - Offset between the hand and the climbpoint while hanging. Adjust this value and make sure that the hand is correctly placed on the climbing ledge
2) Foot Placement Offset - Offset between the foot bone and position on the wall where the foot is placed. Adjust this value and make sure that the foot is correctly placed on the wall
3) Foot IK Ray Length - Length of the raycast used for finding the foot IK position on the wall. If this raycast hits, the character will be in braced hang, and otherwise, the character will be in free hang.