Documentation
Last updated
Last updated
This asset allows you to create AI Characters that can traverse complex environments in games using various parkour and climbing actions. You can easily create Enemy characters or Friendly NPCs that follow the player wherever they go using parkour.
The asset comes with the complete C# code, so you can also modify it to suit your game.
This asset utilizes Unity's Navmesh system along with our pathfinding system for finding paths through climbable and jumpable points. Since it uses the built-in Navmesh system, you can use the Navmesh API and easily integrate it with your own systems (like combat system, shooting system, etc.) The asset is built on top of the Parkour and Climbing system asset which is used to create player characters that can perform parkour and climbing actions.
Easy to use editor tool for creating navmesh links for performing parkour & climbing actions
Developers can use the built-in Navmesh API to move the AI character and they will automatically perform parkour and climbing action when required
Uses a combination of Unity's built-in Pathfinding and our Pathfinding system for navigating the world
Supports predictive jumps that allow AI characters to find jumpable points and execute precise jumps to them
Uses Inverse Kinematics (IK) to place the hands and feet dynamically while climbing.
Supports Braced Hang and Free Hang climbs
AI character will automatically perform different parkour actions based on height and type of obstacle