Input Manager
Last updated
Last updated
The CombatInputManager script on the player object allows you to modify combat inputs.
Charge Attack: Press and hold the same key used for a basic attack
Buttons are Unity's default input buttons. You can create and edit those buttons from Unity's Input Manager (Edit> Project Settings)
To use the new input system, first enable new input system support by going to Tools > Climbing System > Welcome window. Ensure that the input system package is installed before enabling this option.
You can customize inputs by modifying the CombatInputAction asset located in Fantacode Studios /Parkour & Climbing System/Game/Input Manager.
To use the mobile controller, first enable new input system support by going to Tools > Climbing System > Welcome window. Ensure that the input system package is installed before enabling this option.
Next, enable the Combat Mobile Controller game object.
Key | Use |
---|---|
Action | Keyboard input | Controller input |
---|---|---|
Attack
The key used to perform a basic attack
Block
The key used to block incoming attacks
Combat Mode
The key used to toggle combat mode
Heavy Attack
The key used to perform a heavy attack
Counter
The key used to initiate a counterattack
Attack
Left Mouse Button
X
Charged Attack
Hold attack key
Hold attack key
Block
Right Mouse Button
B
Combat Mode
F
Right Trigger
Counter
Q
Y
Heavy Attack
R
A