# Input Manager

<mark style="color:blue;">Input Manager</mark> can be used to specify the inputs of the dialogue/cutscene system.

### Unity's Default Input System

Open the **Database Window** from <mark style="color:blue;">Tools ► Cutscene System ► Cutscene Database</mark> and select the <mark style="color:blue;">Settings Tab</mark>

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### New Input System

Open the **Input Action Asset** from <mark style="color:blue;">Assets ► Non-Linear Dialogue & Cutscene System ► Resources ► InputAction ► Input Action Manager(Asset)</mark>  and edit the inputs as you want&#x20;

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<table><thead><tr><th width="178">Input</th><th>Use</th></tr></thead><tbody><tr><td><h4>Choice Down</h4></td><td>Input for changing the choice selection downwards</td></tr><tr><td><h4>Choice Up</h4></td><td>Inputs for changing the choice selection upwards</td></tr><tr><td><h4>Select Choice</h4></td><td>Input for selecting a choice</td></tr><tr><td><h4>Skip Dialogue</h4></td><td>Input for going to the next dialogue</td></tr><tr><td><h4>Interact</h4></td><td>Input for interacting with a cutscene trigger for starting a cutscene</td></tr></tbody></table>

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